HTML5 game portal – monitoring the first month’s statistics
As I strive to build my own HTML5 game portal I am becoming increasingly conscious of the importance of direct traffic. Over recent years as my games have found their way to different portals and the...
View ArticleBuilding your own mobile web gaming portal – the games
I think that it probably goes without saying that your games are your primary asset. They are the key to the success of your portal. Treating your games as such is a pretty good step toward achieving...
View ArticleThe relationship between visits, ad impressions and clicks
If you’re serious about monetising your mobile web games then you may well have considered placing adverts within them. You may well have also dismissed the idea as pointless based on previous failed...
View ArticleRoad Rage development update
In wrapping up the development of Road Rage I hit one or two snags. This annoys the hell out of me since it is largely due to big holes in the game’s design. I’m a designer who likes to have the core...
View ArticleSome Friday data from the Playstar arcade
Over the last six months I’ve paid a lot of attention to the visitors statistics generated by my HTML5 game portal. Particularly interesting are the figures for iPad. The rise in popularity of the iPad...
View ArticleTargets and thinking like a casual mobile gamer
I have a number of targets for this year with Space Monster Games but crucially I have one goal that stands out above all others; grow traffic to Playstar. The current visitor count stands at around...
View ArticleHTML5 as a search term – we’re almost there
I recently started poring over the search terms to the Playstar Arcade in some more detail. I found something quite interesting. A number of search terms carried the phrase “no download”. Here’s a...
View Article
More Pages to Explore .....